New report shares details about the global digital content market that will grow at a CAGR of 13.73 percent over the period 2014-2019

This report covers the present scenario and the growth prospects of the Global Digital Content market for the period 2015-2019.

Research Report on "Global Digital Content Market 2015-2019" by Market Research Store

Our analyst researched the following companies as the key players in the Global Digital Content Market: Activision Blizzard Inc., Amazon.com Inc., Apple Inc., Bloomberg L.P., CBS Inc., Comcast Corp., Deezer, DIRECTV, Dish Network Corp., Electronic Arts Inc., EMI Music Publishing Ltd., Fairfax Media Ltd., Fox Music Publishing Inc., Gannett Co. Inc., Giant Interactive Group Inc., Google Inc., GungHo Online Entertainment Inc., Hachette Livre, HarperCollins Publishers LLC, Hulu LLC, Hungama Digital Media Entertainment Pvt.

Ltd., King Digital Entertainment plc, Microsoft Corp., NCSOFT Corp., News Corp., Nintendo Co. Ltd., Penguin Random House Co., Reed Elsevier plc, Schibsted ASA, Sony Corp., Spotify AB, Take-Two Interactive Software Inc., Tencent Holdings Ltd., The New York Times Co., Thomson Reuters Corp., Ubisoft Entertainment S.A., Universal Music Group, Wolters Kluwer NV and Zynga Inc.

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Other Prominent Vendors in the market are: 4A Games, 5th Cell Media, Access Games, ACE Team, Active Gaming Media, Aeria Games and Entertainment, Anino Games, Ankama Games, AOL, APN News and Media, Asobo Studio, Aspiro, Axel Springer, Beats Electronics, Behavior Interactive, Bertelsmann, Blinkbox Music, Bungie, Carrefour, CCP hf, Cellufun, Cengage Learning, Changyou.com, CipSoft, Cryptic Studios, Daily Mail and General Trust, Digital Chocolate, Disney Interactive, Doğan Yayin Holding, Doovle, Dun & Bradstreet, eGames, Entertainment One, Equifax, Experian, Facebook, FactSet Research Systems, Falcon Technologies International, Gaana.com, GameHouse, Gamelion, Glu Games, gPotato, Grooveshark, Gruppo Editoriale L'Espresso, Guvera, HandyGames, Hitachi Maxwell, HMV Retail, India Games, Indigo Books & Music, Infinity Ward, Infogroup, Informa, Interactive Data, Jagex Games Studio, JB Hi-Fi, Johnston Press, Joymax, Kabam, Kensington Publishing, Kiloo ApS, Last.fm, Lee Enterprises, Level-5, Lions Gate Entertainment, Macmillan Publishers, McGraw Hill, Mecom Group, MercurySteam Entertainment, Metro, Microsoft Studio, Minh Chau, Mitchell, Mixcloud, MOG, Myspace, Namco Bandai Games, NetEase, Oberon Media, OGPlanet, Perfect World, Postmedia Network Canada, Punch Entertainment, Rara, RCS Media Group, Redboss, Rhapsody, Rocksteady Studios, Saavn, Samsung Music Hub, Sanoma, Sega, Seven West Media, Shanda Interactive Entertainment, Sharp, Singapore Press Holdings, Slacke, SME, Softnyx, Songl, Songza, SoundCloud, Square Enix Holdings, SYBO Games, Syn Sophia, Taiyo Yuden, Tamedia, TDK, Telegraaf Media Groep, The Lego Group, The McClatchy, TheStreet, Thumbplay, Torstar, Trinity Mirror, TuneIn Radio, Turbine, Umedisc, UMG, United Business Media, UTStarcom, Visual Concepts, Warner Bros. Interactive Entertainment, We Are Hunted and Wiley.

Commenting on the report, an our analyst said: “Increased adoption of cloud services is one of the major trends providing growth opportunities to the vendors. The adoption of cloud computing services has the potential to bring operational efficiency, reliability, and productivity.

Cloud computing provides consumers with legal access to music online and is rapidly being adopted by firms because it enhances portability, enabling subscribed users to access digital content stored in remote servers irrespective of the devices used.”

According to the report, the need for digitization is one of the major drivers of the market. The increase in the number of smartphones and tablets has led to a considerable increase in the consumption of digital content.

Further, the report states that the increase in privacy and security concerns is one of the key challenges in this market. Consumers are reluctant to share their personal information online or make online transactions because of the risk of personal data being shared by companies, leading to a lack of privacy and fraudulent transactions.

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The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.

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