"What would a world created by fascism look like?"
That was the question posed to Andreas Öjerfors, senior gameplay designer for MachineGames' upcoming title, Wolfenstein: The New Order. In this game, which reignites a decades-old first-person shooter with a new twist—the war is over and the Nazis won.
Acquired by ZeniMax Media in 2010, MachineGames teamed up with Id Software, the company that created the lauded and pixelated Wolfenstein 3D in 1992, to discuss what elements went into making a great Wolfenstein game—and how The New Order would add a new chapter to the legacy. "Together we figured out that Wolfenstein is based on a few pillars," Öjerfors says. " It’s the very frantic gameplay. It’s about exploration. It’s about this David and Goliath theme filled with occultism or mysticism."
But Öjerfors quickly adds, "Well, it's more like mystic technology in our game."
That's because in the world of The New Order, the Allies weren't outfoxed by brilliant Nazi tacticians or beaten back by sheer number. Rather, the Third Reich is mysteriously outfitted with ferocious robot hounds, giant walking robots, and super-soldier cyborgs—all inexplicably advanced tech that would baffle even scientists and engineers in the 21st-century.
Even if the war is over, a battle still rages. Now, players follow the series' familiar protagonist B.J. Blazkowicz as he uncovers this sinister secret and fights against a Nazi regime that has swallowed the free world whole.
We spoke with Öjerfors about this twisted technology and how MachineGames created the guns, vehicles, robots, and Nazis of Wolfenstein: The New Order.
Wolfenstein: The New Order will release on May 20th for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Microsoft Windows. We'll have a full review of the game at launch.