Oculus is offering a ‘Dad & Grads’ deal on the Rift: now through 11:59 pm PT on June 16, you can buy a new Rift and get $75 worth of store credit from Oculus, or a $50 gift card from several retailers.

The Oculus Rift is currently priced at $400, which includes everything you need to get into high-end PC VR (provided you have an appropriately powerful PC, check here). In the box you’ll find the Rift headset, Touch controllers, and two Sensors which track the system to bring your body into the game.

Through June 16th, if you order through Oculus’ own website, you’ll get $75 worth of credit toward the Oculus store (which could also be spent on mobile VR content for Oculus Go and Gear VR). Alternatively, several retailers are offering a $50 gift card with the purchase of a new Rift (availability may be limited so double check that the deal is still active before ordering!):

Our money would be on the deal from Oculus directly, since you’ll almost certain end up spending more than $75 on games at some point anyway, which means you’re saving $25 over the gift card deals. Need some ideas to spend that credit on? Check out our top 5 Rift game picks.

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Ben is the world's most senior professional analyst solely dedicated to the XR industry, having founded Road to VR in 2011—a year before the Oculus Kickstarter sparked a resurgence that led to the modern XR landscape. He has authored more than 3,000 articles chronicling the evolution of the XR industry over more than a decade. With that unique perspective, Ben has been consistently recognized as one of the most influential voices in XR, giving keynotes and joining panel and podcast discussions at key industry events. He is a self-described "journalist and analyst, not evangelist."
  • MarquisDeSang

    I just want a new Oculus Rift with higher resolution and Oculus Go lens.

    • impurekind

      Yeah, Santa Cruz is coming and I really want that to be an improvement in basically every area ideally, but the fact it’s all-in-one probably means it will fall short of the dedicated PC VR headsets in a couple of ways. I really just want a true Rift 2 that is better in every respect, and ideally it would be wireless but I’d actually sacrifice that if it’s an improvement in every other area.

      • A VR Enthusiastic

        I am agree with you. Higher resolution and better lens are everything and if I needed to make a choice, I would also sacrifice wireless access.

    • Get Schwifty!

      I’d be surprised if Oculus doesn’t announce an upgrade to Rift within 12-18 months. At a certain point, Vive will lower the price on the Vive Pro in probably 18 months and that will pressure Oculus who can’t drop prices much lower if at all. Now if they _don’t_, then that points to Oculus going in the direction primarily of Mobile which considering Facebook’s social media focus is an easy priority. That would be a real shame as they have the more polished solution at this point overall at a good price.

  • Not bad, especially since you can take that $50 gift-card and apply it towards an Oculus Go. Timely since Oculus (John Carmack) also plans to announce “Henry” for the Go as well as releasing the stereo 360 with ambiX audio encoding tools that allow high resolution 360 video (or real-time engine content) to be shown they way it was supposed to be viewed at a whopping 5120 x 5120 (over/under stereo pair) resolution. Why such an unusual format? This just so happens to match the horizontal resolution of the Go x 2, but John divides this by 10 and shows only three slices at full resolution (108 degrees) per eye, or just a little more than the 1280 per eye (half the screen’s resolution). Which I think is a very cool way to doing what Google YouTube was trying to accomplish with its VR180 encoding, but this way you don’t lose the immersive quality of 360. I think this is really a “Have your cake and eat it too” moment as I can tell you first hand thanks to John encoding 30 seconds of my “Breath of a Forest.” (screen-cap below) The only image artifact I could see was the slight blurriness as you panned your head while the algorithm did its thing with providing maximum detail in the 108 degree view in front of of you. Frankly if you are not looking for any problems/artifacts, you would probably never notice. Far less annoying than the compression artifacts seen in many 360 videos now seen in the GearVR and Daydream viewers.

    https://uploads.disquscdn.com/images/f80b45b1b4dbb45fc2fa7e16afcac85680a9cdc371ad1a6c630264369ea3ef8e.jpg