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Adding Audio Resources to a Silverlight Game wi...
In this module, collision detection is set up on the bottom wall, honeycomb. The honeycomb will also have the fade event occur when it is hit with the ball. Applying collision detection to the bottom wall. Apply collision detection to the honeycombs. Apply collision detection to the paddle.
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Adding Audio Resources to a Silverlight Game with Expression Blend
In this module, collision detection is set up on the bottom wall, honeycomb. The honeycomb will also have the fade event occur when it is hit with the ball. Applying collision detection to the bottom wall. Apply collision detection to the honeycombs. Apply collision detection to the paddle.
Date: 7/8/09
Views: 5964
Video by:  Microsoft
 
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