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Spells - Black Geyser: Couriers of Darkness

 

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1 Aug 18, 22 | reply
I made a comparison between Wintermage+Templar and Spellweaver spell lists before choosing whether I should pick W+T or Warrior+Spellweaver.
https://docs.google.com/document/d/1lOyNFJtISJlAyDosh2KQfLi9pxCfOFlc
And I think I chose poorly.
For me, the main additions spellweaver had over W+T are fire spells as I was never interested in summons in this game. After beating the game, while wintermage has increased frost damage, I think:
1) The enemies resist cold better than fire.
2) The Snow and Glacial rush are both single target spells, will hit only once and considering the big damage range on the spells, they are not too great. Snow is quite useful in early to mid game, but base damage stops scaling at that point. Icicle Lance partially deals piercing damage which I think is well resisted by the enemy too. And it takes the same slots as Chain Lightning. You'll also likely want to share the tier 6 slots between Glacial Rush and Dune ripple.
3) Your only real relatively cheap mob clearing spells in Wintermage+Templar build are Tier 4 Chain Lightning and Acid Rain spells. Meanwhile you'll get Fireball at tier 3 if you'll pick Spellweaver instead. And tier 5 infernal wave, which isn't too great, but not bad either.
4) Tier 6 Wilfire is very cool.

If I knew this, I'd had chosen to play Warrior+Spellwaver instead.
4)
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1 Aug 18, 22 | reply
There is also Death Pulse spell that's available to both, but I haven't managed to find it in the game either until the late game or maybe at all (I had to add several scrolls with the spells I was missing by the end of the game through console, don't remember if DP was among them, but I definetely got my hands on towards the end).
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