Creates an instance of IDirect3DDevice from an IDXGIDevice.
CreateDirect3D11DeviceFromDXGIDevice. ... CreateDirect3D11SurfaceFromDXGISurface function. Creates an instance of IDirect3DSurface from an IDXGISurface. Syntax. C++.
CreateDirect3DDevice function. ... If you are using WRL you should use the CreateDirect3D11DeviceFromDXGIDevice function instead. Requirements. Header.
Provide a conversion from winrt::ABI::<type>* to :: ... Interop APIs like CreateDirect3D11DeviceFromDXGIDevice are a necessary evil until a native WinRT API is ...
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing ...
CreateDirect3D11DeviceFromDXGIDevice. CreateDirect3D11SurfaceFromDXGISurface. D3D11CoreCreateDevice. D3D11CoreCreateLayeredDevice. D3D11CoreGetLayeredDeviceSize.
Windows 10 DLL File Information - d3d11.dll. Main Page: ... CreateDirect3D11DeviceFromDXGIDevice: CreateDirect3D11SurfaceFromDXGISurface: D3D11CoreCreateDevice;
This topic lists the Win32 APIs that are part of the Universal Windows Platform (UWP) and that are implemented by all Windows 10 devices.
These data access and storage APIs are supported for developing Universal Windows Platform (UWP) apps.
Organization: Microsoft Corporation Subject: CN=Microsoft Windows, O=Microsoft Corporation, L=Redmond, S=Washington, C=US Issuer: CN=Microsoft Windows Production PCA ...