Creates a factory object that can be used to create Direct2D resources.
Creates a factory object that can be used to create Direct2D resources.
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18/04/2011 · Since cli::interior_ptr does not seem to help here, try this: ID2D1Factory * p = NULL; HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &p);
I just went to the documentation for D2D1CreateFactory and it helped me understand what the function actually does. However, the documentation uses the term "Factory ...
18/10/2011 · The Direct2D Debug Layer is required to use the debug option. The DirectX SDK does not deploy the Direct2D Debug Layer as part of the Developer Runtime.
56 messages in com.googlegroups.vim_dev Re: using DirectX/DirectWrite for ren... From Sent On ... GetProcAddress(hD2D1DLL, + "D2D1CreateFactory ...
Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing ...
--- a/mingw-w64-headers/include/d2d1.h +++ b/mingw-w64-headers/include/d2d1.h @@ -2279,4 +2279,79 @@ #define ID2D1RoundedRectangleGeometry __MINGW_POISON_NAME ...
23/01/2013 · Figure 1 shows the scale of the unnecessary over-complexity introduced into Direct2D 1.1’s initialization procedure. What on Earth is going on here?