1. D2D1CreateFactory

    https://msdn.microsoft.com/en-us/library/windows/desktop/dd368034...

    Creates a factory object that can be used to create Direct2D resources.

    • Syntax

      HRESULT WINAPI D2D1CreateFactory(
        _In_ D2D1_FACTORY_TYPE factoryType,
        _In_ REFIID riid,
        _In_opt_ const D2D1_FACTORY_OPTIONS *pFactoryOptions,
        _Out_ void **ppIFactory...
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  2. D2D1CreateFactory<Factory>(D2D1_FACTORY_TYPE

    https://msdn.microsoft.com/en-us/library/windows/desktop/dd370929...

    Creates a factory object that can be used to create Direct2D resources.

  3. c++ - D2D1CreateFactory fails if D2D1_DEBUG_LEVEL ...

    https://stackoverflow.com/questions/28242509

    Stack Overflow is a community of 7.7 million programmers, just like you, helping each other. Join them; it only takes a minute:

  4. D2D1CreateFactory calling - social.msdn.microsoft.com

    social.msdn.microsoft.com › … › Windows Desktop Development

    18/04/2011 · Since cli::interior_ptr does not seem to help here, try this: ID2D1Factory * p = NULL; HRESULT hr = D2D1CreateFactory(D2D1_FACTORY_TYPE_SINGLE_THREADED, &p);

  5. I need some clarification with the "D2D1CreateFactory ...

    https://stackoverflow.com/questions/31778603/i-need-some...

    I just went to the documentation for D2D1CreateFactory and it helped me understand what the function actually does. However, the documentation uses the term "Factory ...

  6. D2D1CreateFactory failed - Xbox LIVE Indie Games Forums

    xboxforums.create.msdn.com/forums/p/92811/556325.aspx

    18/10/2011 · The Direct2D Debug Layer is required to use the debug option. The DirectX SDK does not deploy the Direct2D Debug Layer as part of the Developer Runtime.

  7. Re: using DirectX/DirectWrite for rendering text. - Taro ...

    markmail.org/message/fhsaduyvwumetwkt

    56 messages in com.googlegroups.vim_dev Re: using DirectX/DirectWrite for ren... From Sent On ... GetProcAddress(hD2D1DLL, + "D2D1CreateFactory ...

  8. Win2D/CanvasDevice.cpp at master · Microsoft/Win2D · …

    https://github.com/Microsoft/Win2D/blob/master/winrt/lib/drawing/...

    Win2D is an easy-to-use Windows Runtime API for immediate mode 2D graphics rendering with GPU acceleration. It is available to C#, C++ and VB developers writing ...

  9. MinGW-w64 - for 32 and 64 bit Windows / mingw-w64 / …

    sourceforge.net/p/mingw-w64/mingw-w64/ci/47db312231def1a3a0c73e867...

    --- a/mingw-w64-headers/include/d2d1.h +++ b/mingw-w64-headers/include/d2d1.h @@ -2279,4 +2279,79 @@ #define ID2D1RoundedRectangleGeometry __MINGW_POISON_NAME ...

  10. Direct2D 1.1 Migration Guide for Windows 7 Developers ...

    https://katyscode.wordpress.com/2013/01/23/migrating-existing...

    23/01/2013 · Figure 1 shows the scale of the unnecessary over-complexity introduced into Direct2D 1.1’s initialization procedure. What on Earth is going on here?