D3D11CreateDevice causes a reading access ... 00000094`0fa5b780 00007ffa`4f3a8691 d3d11!D3D11CoreCreateLayeredDevice+0x1ba1 00000094`0fa5b8a0 00007ffa`4f3a85db ...
D3D11CoreCreateLayeredDevice function in Export Directory: d3d11.dll - Direct3D 11 Runtime v. 6.3.9600.17415, sha1: 6c1564eb9fdf875be3d5b416e3f63c74822c3684
02/02/2014 · mingw w64 x86_64 linking to d3d11.dll ... OpenAdapter10_2 D3D11CoreCreateDevice D3D11CoreCreateLayeredDevice D3D11CoreGetLayeredDeviceSize ...
d3d11.dll . STATISTICS. Forwards: 0. Variables: 0. Stubs: 38. ... D3D11CoreCreateLayeredDevice (stub) D3D11CoreGetLayeredDeviceSize (stub) D3D11CoreRegisterLayers ...
IBM Lotus Notes crashes while logging into the embedded IBM Sametime plugin. If users are configured to automatically log into Sametime during Notes start up (via ...
Contribute to MGSV-TPP-FoV development by creating an account on GitHub.
13/01/2017 · My program calls CreateWicBitmapRenderTarget once and then releases the resources. Memory usage increases linearly at 18MB/hour up to a certain point and ...
D3D11CoreCreateLayeredDevice D3D11CoreGetLayeredDeviceSize D3D11CoreRegisterLayers D3D11CreateDevice D3D11CreateDeviceAndSwapChain D3DKMTCreateAllocation ...
Salut,Lorsque j'étais sous Windows 8.1 le jeu marchais de façon impeccable mais depuis que j'ai fait la mise à jour pour Windows 10 il ne marche plus du tout. En ...
the current driver, so GetCustomHeapProperties returns possibly inaccurate data. The results reflect the settings for discrete, even on UMA systems.