1. D3D12CreateDevice function (Windows) - …

    https://msdn.microsoft.com/en-us/library/windows/desktop/dn770336(v...

    Creates a device that represents the display adapter.

    • Code sample

      if (SUCCEEDED(D3D12CreateDevice(pAdapter, D3D_FEATURE_LEVEL_11_0, _uuidof(ID3D12Device), nullptr))) {
        *ppAdapter = pAdapter;
        return;
      }
      pAdapter->Release();...
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  2. D3D11CreateDevice function (Windows)

    https://msdn.microsoft.com/en-us/library/windows/desktop/ff476082...

    Creates a device that represents the display adapter.

  3. Anatomy of Direct3D 12 Create Device – Games for …

    https://blogs.msdn.microsoft.com/chuckw/2016/08/16/anatomy-of...

    16/08/2016 · Anatomy of Direct3D 12 Create Device ... } } #endif ... // Change both cases where we use D3D12CreateDevice above to // pD3D12CreateDevice. If you ...

  4. c++ - Create a Direct3D12 Device fails with E_NoInterface ...

    https://stackoverflow.com/questions/29317356

    Create a Direct3D12 Device fails with E_NoInterface. Ask Question. ... ID3D12Device* device; HRESULT hr = D3D12CreateDevice(NULL, D3D_DRIVER_TYPE:: ...

  5. D3D12CreateDevice fails with No Interface error

    social.msdn.microsoft.com › Windows Desktop Development

    29/03/2015 · Ok silly myself, was on slow windows update path, so using fast path and updating to win10 build 10041 solves the problem

  6. c++ - What can cause D3D11CreateDevice() to fail with …

    https://stackoverflow.com/questions/10586956

    What can cause D3D11CreateDevice() to fail with E_FAIL? Ask Question. up vote 6 down vote favorite. 2. I'm invoking D3D11CreateDevice() with the following code:

  7. Visual Studio Tools for Windows 10 Preview – Games …

    https://blogs.msdn.microsoft.com/chuckw/2015/03/30/visual-studio...

    30/03/2015 · Thanks Chuck! But with the newest Windows 10 Technical Preview Build 10049 Build the D3D12CreateDevice-Method with D3D_FEATURE_LEVEL_11_1 failed:

  8. Examples won't run if first adapter doesn't support

    https://github.com/Microsoft/DirectX-Graphics-Samples/issues/14

    All examples pass nullptr as the first argument to D3D12CreateDevice. The implementation of D3D12CreateDevice is flawed in that it will pick the first adapter ...

  9. D3D12 device not supported - Stack Exchange

    https://gamedev.stackexchange.com/.../d3d12-device-not-supported

    D3D12 device not supported. ... However, running that project, it fails at the same location, which is D3D12CreateDevice() (builds without any warnings/errors).

  10. Issue with IID_PPV_ARGS() and D3D12CreateDevice()

    social.msdn.microsoft.com › Windows Desktop Development

    15/11/2016 · Microsoft::WRL::ComPtr<ID3D12Device> m_Device; Microsoft::WRL::ComPtr<ID3D12Device> Device; HRESULT result = pAuxilaryApi->D3D12CreateDevice(NULL, D3D ...