1. D3D12SerializeRootSignature function (Windows)

    https://msdn.microsoft.com/en-us/library/windows/desktop/dn859363(v...

    Serializes a root signature version 1.0 that can be passed to ID3D12Device::CreateRootSignature.

    • Code sample

      rootSignatureDesc.Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT);
      ComPtr<ID3DBlob> signature;
      ComPtr<ID3DBlob> error;
      ThrowIfFailed(D3D12SerializeRootSignature(&rootSignatureDesc, D3D_ROOT_SIGNATURE_VERSION_1, &signature, &error));
      ThrowIfFailed(m_device->CreateRootSignature(0, signature->GetBufferPointer(), signature->GetBufferSize(), IID_PPV_ARGS(&m_rootSignature)));...
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  2. Introduction to Resource Binding in Microsoft DirectX* …

    https://software.intel.com/en-us/articles/introduction-to-resource...

    Introduction to Resource Binding in Microsoft DirectX* 12. Updated April 6, 2015. ... ComPtr<ID3DBlob> pErrorBlob; ThrowIfFailed(D3D12SerializeRootSignature ...

  3. Direct3D 12 problem with Descriptor Table | Community

    community.amd.com › More discussions › General Discussions

    Hello GPU developers! I came here to ask about a problem that I encounter with Direct3D 12. Since AMD has created this beautiful world of low-level

  4. https://technet.microsoft.com/fr-fr/mt709110

    Serializes a root signature of any version that can be passed to ID3D12Device::CreateRootSignature.

  5. Unity Issue Tracker - [DX12][Editor] Switching API to

    https://issuetracker.unity3d.com/issues/dx12-switching-graphics...

    [DX12][Editor] Switching API to DX12 in "Blacksmith" scene of "Environments" demo causes crash in "D3D12SerializeRootSignature"

  6. [Direct3D12] Update generated msdn doc for D3D12 - …

    https://github.com/sharpdx/SharpDX/commit/b7886a84dbab536cac67246...

    [Direct3D12] Update generated msdn doc for D3D12 ... + /// < unmanaged-short >D3D12SerializeRootSignature</ unmanaged-short > private unsafe Result Serialize ...

  7. Update for d3dx12.h · Microsoft/DirectX-Graphics …

    https://github.com/Microsoft/DirectX-Graphics-Samples/commit/f75aa...

    DirectX-Graphics-Samples - This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

  8. c++ - DirectX 12 Resource binding - Stack Overflow

    https://stackoverflow.com/questions/37436341

    How can I bind resources to different shader stages in D3D12? I wrote two shaders, one vertexshader and one pixelshader: Here is the Vertex shader: //VertexShader.vs ...

  9. the current driver, so GetCustomHeapProperties returns ...

    https://pastebin.com/gcvzLtCW

    the current driver, so GetCustomHeapProperties returns possibly inaccurate data. The results reflect the settings for discrete, even on UMA systems.

  10. APIs present on all Windows 10 devices (grouped by …

    https://docs.microsoft.com/en-us/uwp/win32-and-com/win32-apis

    This topic lists the Win32 APIs that are part of the Universal Windows Platform (UWP) and that are implemented by all Windows 10 devices.