HRESULT WINAPI D3DDisassemble( in LPCVOID pSrcData, in SIZE_T SrcDataSize, in UINT Flags, in_opt LPCSTR szComments, out ...
This section describes the instructions supported by Shader Model 5.
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Shader Model 4 Assembly. Shader Model 4 requires you to program shaders in HLSL. However, the shader compiler compiles the HLSL code into assembly that runs on the ...
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D3DAssemble (not documented) DebugSetMute (stub) D3DCompile (not documented) D3DCompressShaders (stub) D3DCreateBlob (not documented) D3DDecompressShaders (stub)
D3DAssemble (not documented) DebugSetMute (stub) D3DCompile (not documented) D3DDisassemble10Effect (stub) D3DDisassemble (not documented)
D3DAssemble function in Export Directory: D3DCompiler_47.dll - Direct3D HLSL Compiler v. 6.3.9600.17415, sha1: fd014ccd992f0c0675c83ee6f5edb1da7b6ccab7
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